Oct 21, 2007, 09:01 PM // 21:01
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#1
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Krytan Explorer
Join Date: Aug 2005
Profession: Mo/W
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We should be able to use henches in Fow/UW now
I understand why we can't use henches in FoW/UW in Prophecies because it is not in a level 20 area so the henches are not level 20.
The only reason I can see why not in Factions or NF because it would not be fair for Prophecies only owners.
However it seems to me there can and should be access to both places from EotN and being that it is designated a level 20 only campaign allowing level 20 henches to fill out teams should not be a problem.
So why not?
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Oct 21, 2007, 09:09 PM // 21:09
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#2
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Site Legend
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I agree, however, henchies in UW just makes me shiver...Aatxe and dumb hench = death
__________________
Old Skool '05
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Oct 21, 2007, 09:11 PM // 21:11
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#3
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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Factions henchmen + FoW/UW = Instant death
Nightfall henchmen + FoW/UW = slower death.. but death anyway
Heroes can work in FoW/UW because we can decide on their gear and skills, but not henchmen.
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Oct 21, 2007, 09:19 PM // 21:19
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#4
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Krytan Explorer
Join Date: Aug 2006
Guild: Chaos Rising
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just another example of pointless limitations on solo gameplay...
if henchmen aren't capable of handling those areas...then why not let us use them...obviously we will fail since they suck so much.
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Oct 21, 2007, 09:24 PM // 21:24
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#5
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Desert Nomad
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No I disagree there should be some areas especailly the high end areas where people should HAVE to group/PUG with each other to get to the good items. No one should be able to do this with henchies or even solo for that matter. I don't even like that two man or three men teams can make it alive in these areas. Difficulty needs to be increased so it takes a full group to play in these areas.
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Oct 21, 2007, 09:28 PM // 21:28
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#6
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Desert Nomad
Join Date: Sep 2006
Location: Québec
Guild: Legacy of Angels [Halo]
Profession: E/
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Quote:
Originally Posted by Red Sonya
No I disagree there should be some areas especailly the high end areas where people should HAVE to group/PUG with each other to get to the good items. No one should be able to do this with henchies or even solo for that matter. I don't even like that two man or three men teams can make it alive in these areas. Difficulty needs to be increased so it takes a full group to play in these areas.
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You mean the trappers, 55/SS, 600smite teams?? Meh, I don't think those should be prevented...
I do agree that for high end instances we should have to play with other people, no matter how painful certain of them pugs are!
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Oct 21, 2007, 09:32 PM // 21:32
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#7
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Hall Hero
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Sure, why not. Don't see it dealing a whole lot of damage, these days.
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Oct 21, 2007, 09:40 PM // 21:40
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#8
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Forge Runner
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Sorry, what?
There's regular missions which are way harder than FoW or UW. Those places are a joke these days.
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Oct 21, 2007, 09:42 PM // 21:42
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#9
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Desert Nomad
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Quote:
Originally Posted by Red Sonya
No I disagree there should be some areas especailly the high end areas where people should HAVE to group/PUG with each other to get to the good items. No one should be able to do this with henchies or even solo for that matter. I don't even like that two man or three men teams can make it alive in these areas. Difficulty needs to be increased so it takes a full group to play in these areas.
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I will never understand this mentality, nor will I ever respect it. Solo/small group players have every bit as much right to play in those areas as your precious PUGs. The game can't very well advertise solo and small group play as an option and then close off whole areas of the game to people that prefer to play that way.
Oh and /signed to the OP's idea (and I'd say expand it to other elite areas as well). If the concern is that newbies might not realize what they're getting into, put up a little text blurb advising that henchmen are largely ineffective in elite areas and players are well advised to find another person to play with. Once people are informed, the choice should be theirs. In fact, when it comes to who you play with, it should always be about choice.
Last edited by Vinraith; Oct 21, 2007 at 09:51 PM // 21:51..
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Oct 21, 2007, 09:44 PM // 21:44
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#10
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Forge Runner
Join Date: Mar 2007
Guild: Astral Revenants
Profession: P/W
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I think Anet was trying to save you from failing because of henchmen stupidity.
FoW is rather easy these days.
Still, I think taking heroes and teaming with a friend is fine although I suppose you could do it with henchies if you know how to flag them.
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Oct 21, 2007, 09:47 PM // 21:47
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#11
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Desert Nomad
Join Date: Oct 2006
Location: Ireland
Guild: Currently LF Active HA Guild, Glad 2, Comm.3, R2
Profession: E/
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/signed
i would easily refere henchmen then pugs
one day i got in the mod to FoW 3 pugs later they lal died in the more or less same spot, outside the temple by the questgiver npc. 3 random groups of pugs messed up there...only time i've been down i dont think i'll be down again unless H&H are in
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Oct 21, 2007, 10:32 PM // 22:32
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#12
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Molock
Factions henchmen + FoW/UW = Instant death
Nightfall henchmen + FoW/UW = slower death.. but death anyway
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Factions henchmen are the strongest outside of GW:EN and would be more than capable of handling FoW/UW with the exception of Four Horsemen if the enemies get on the reaper.
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Oct 21, 2007, 11:00 PM // 23:00
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#13
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Krytan Explorer
Join Date: Aug 2006
Guild: Chaos Rising
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Quote:
Originally Posted by Talach_Ninneed
/signed
i would easily refere henchmen then pugs
one day i got in the mod to FoW 3 pugs later they lal died in the more or less same spot, outside the temple by the questgiver npc. 3 random groups of pugs messed up there...only time i've been down i dont think i'll be down again unless H&H are in
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yeah I'd rather fail in a H/H group than deal with the crap that comes in PUGs.
The only people who are forced to play outside of their normal groups in elite areas are solo players. We are forced to group with people we don't want to group with for the sake of "socializing"...when in fact there is very little socializing in those groups.
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Oct 21, 2007, 11:46 PM // 23:46
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#14
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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I absolutely agree...I have no idea why the FoW/UW would exclude henchmen. Same goes for Urgoz's Warren and The Deep.
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Oct 22, 2007, 12:03 AM // 00:03
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#15
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Desert Nomad
Join Date: Aug 2006
Guild: HoVa
Profession: W/N
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Don't see why not. If they want to play full H/H then they should have the choice. If the henches die, then people will either learn to go with other people or get better at H/H.
Oh, and don't underestimate henches. I've used them long before heroes were ever in the game and they've succeeded where most pugs fall.
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Oct 22, 2007, 12:07 AM // 00:07
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#16
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Quote:
Originally Posted by Jetdoc
I absolutely agree...I have no idea why the FoW/UW would exclude henchmen. Same goes for Urgoz's Warren and The Deep.
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Dude. No. Just no. FoW and UW are pretty easy. They aren't that different from the rest of the game. The ELITE areas, such as DoA, Deep, and Urgoz, CANNOT be done with henchmen.
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Oct 22, 2007, 12:13 AM // 00:13
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#17
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Hall Hero
Join Date: Aug 2005
Profession: E/
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Quote:
Originally Posted by Racthoh
Factions henchmen are the strongest outside of GW:EN and would be more than capable of handling FoW/UW with the exception of Four Horsemen if the enemies get on the reaper.
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Agreed. If you think henchmen couldn't handle FoW/UW well now (especially since you can use them in far more challenging places succesfully, like HM RoT) then you aren't selecting the right hench/using the right build/flagging people and using proper aggro management.
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Oct 22, 2007, 01:09 AM // 01:09
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#19
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Polar Bear Attendant
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Quote:
Originally Posted by Red Sonya
No I disagree there should be some areas especailly the high end areas where people should HAVE to group/PUG with each other to get to the good items. No one should be able to do this with henchies or even solo for that matter. I don't even like that two man or three men teams can make it alive in these areas. Difficulty needs to be increased so it takes a full group to play in these areas.
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/signed
PUG=failwagon -.-
I've never been in the elite zones of Factions, and i wont until i can do it with hench/heroes party, i dont wanna waste my time with random disaster aka PUG
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Oct 22, 2007, 01:11 AM // 01:11
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#20
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Quote:
Originally Posted by Witchblade
/signed
PUG=failwagon -.-
I've never been in the elite zones of Factions, and i wont until i can do it with hench/heroes party, i dont wanna waste my time with random disaster aka PUG
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So you never will. I can't imagine going through Urgoz without my guildy group. It's seriously impossible.
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